
If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to read the dialogue and narrative text to play the game. Voice ActedĪll Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this. The game either has no text or can communicate textual content with visuals and interactions. No Reading: No reading is required, other than simple menus. We've documented 4 accessibility features for Reading in Getting Over It with Bennett Foddy which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. Or there are options to make failing impossible: infinite health or lives, unlimited time. Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. These features aid your progress through the game offering different ways of maintaining your progression.

This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode.

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in Getting Over It with Bennett Foddy which deal with what support is offered to get started with the game.
